![]() Most of Zunesha's personality is a mystery, but it does not mind carrying a civilization on its back, and in fact cares greatly about the Mink Tribe. Its gray skin is heavily wrinkled, reflecting its old age, and its ears are tattered and frayed at the edges. However, Zunesha has comparatively small eyes (shown to have turquoise, ringed irises in the anime) sunken deep into their sockets, being barely visible at most times and giving the impression that it has no eyes at all. Overall, Elliot is a rock solid title that has the fundamentals locked tight.Zunesha is a gargantuan elephant, comparable to an island in sheer scale its two-jointed legs are disproportionately and extremely long, such that it can walk on the sea floor while its upper body, including about a third of each leg, remains above the water. This game deserves to be successful, mostly because I would love to see what the team behind it could do with a bigger budget. The levels are massively creative and shockingly well-designed. I was always being challenged always engaged in the action going on because of that.Įlliot on Xbox may not look like much at first, but if you give it a try you’ll find a brutal platformer that can both entertain and frustrate for hours. Many of them often need several runthroughs before it starts to click, and this is doubly so for the boss encounters. I have been both impressed and surprised with the amount of smart and well-designed scenarios that the game throws in front of the player. It’s nice that occasionally the game creates clever situations that require you to do this.Ĭlever situations are the greatest asset of Elliot. This will mean that a skilled player can begin bouncing off enemies in unison to fly through sections. ![]() The dash kills all enemies, and when you do it gets recharged. Elliot can sprint, jump, and slow down time for a mid-air dash. I certainly felt like I was restarting the levels just as much.Įnemies cover every stage but they generally work more for the platforming then being actually obstacles. This isn’t Super Meat Boy, but it gets close. Just in the first boss encounter I succumbed around 200 times according to the in-game counter. They mostly consist of rushing through levels that require speed and precision, as the boss chases you the whole time. ![]() These bosses are an absolute blast and will destroy your little guy over and over again. There’s around sixty levels with several boss encounters throughout. The length feels just long enough for this to be a satisfying journey without becoming stale or frustrating. The chances of death are numerous in Elliot also due to an impressive number of levels that never overstay their welcome. Just be aware that you will die you will succumb to these levels quite a lot especially if you attempt to collect all of the optional music notes in every one that are stuck in insane spots. Starting off very simple and then quickly getting more complex as it goes on, things stay consistently inventive and difficult, requiring you to use your very simple skillset to the absolute limits. However, the levels those tracks cover stay a constant surprise and ensure that Elliot is a pleasure to play.
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